handleCall: cleanups & locking simplifications #403
Merged
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This gets us to a place where locking in handleCall is strictly hierarchical; there is one call to syncutil.With and then later a
lock(); defer unlock()
.I don't love the way we're using releaseList to do the actual Recv calls, but factoring those out into one codepath turned out to be really thorny. This is at least cleaner than what we had before, and gets this into a shape where it can be easily adapted to the withLocked() design we'd discussed.
I'm also not a fan of how many codepaths have to call releaseCall, but cleaning up resource reclamation is another broader topic on my list...
This also includes a couple minor cleanups in 5617569 and 28f46de